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Saturday, October 24 • 2:00pm - 2:50pm
The Interactive Game Design Workshop Strikes Back

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Learn about and try out the game design process, from defining the idea through brainstorming themes and mechanics, figuring out how the game mechanics function in play from start to win conditions, and beginning to fill in specifics like a list of cards for a card-based game, etc.

Moderators
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Susan N.C. Price

CEO, Diamond Dust Dreams
Susan NC Price showed up at MileHiCon about a decade ago as publisher of The MacPherson Criticality by JD Isaacs (D3 Press). She's back, with sons Ian and Charles, as Diamond Dust Dreams, a new game development and marketing company with 2 games in distribution, Kitsune: of Foxes... Read More →

Participants
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Charles Price

Charles A. Price, Minneapolis College of Art and Design graduate, created both the illustrations and card design for the prototype of Kitsune: of Foxes and Fools, and then moved into the full Art Director role, contracting with other artists to complete the illustrations needed for... Read More →
avatar for Fred Poutre

Fred Poutre

Cloven Fruit Games
Fred Poutre splits his time between game design, and mathematics teacher/tutor. He recently moved to the Denver metro area and found a position with Denver Public Schools for teaching math; as well as a private tutoring position in Castle Rock. He designs games for Cloven Fruit Games... Read More →
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Sean Patrick Fannon

Sean Patrick Fannon (aka "Big Irish" or SPF) has been professionally involved in tabletop RPGs, computer games, and entertainment for over a quarter-century. His dozens of projects have included Hero Games' Champions product line; both West End's and Fantasy Flight's Star Wars RPGs... Read More →


Saturday October 24, 2015 2:00pm - 2:50pm
BristleCone Ground Floor